You have noticed that It is been long since I wrote an article. Like any other author I have reviewed his work , he did not number his image or rather diagrams so that he can refer to them at a later stage in the book. I am also disappointed that the book is a collaboration but it only gave us few things we can think about. These are my findings on this book and I feel like the book was too short, maybe it is because the subject of Kinect has more avenues that can be explored. I feel that the gestures deserves their own chapter as they form an important part of the application. Thanks to people like Chris Maunder codeproject , Colin Angus Mackay codeproject , Dave Kreskowiak Codeproject , Sheo Narayan.
Chapter 4 In this Chapter the author presented the speech recognition. Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. All the parts of the device were explained clearly and vividly. Conclusion I review books not for the sake of promoting it, but for the sake of giving applaud the good work and also to note the parts where the author can improve if he may decide to write again. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution.
The book will lead you through many detailed, real-world examples, and even guide you on how to test your application. Netfunda ,Rajesh Kumar Microsoft They have made vuyiswa what he is today. Vuyiswa believes that Kinect and Hololen is the next generation of computing. A lot have been left out in this book. Vuyiswa has been developing for 16 years now. To purchase books, visit Amazon or your favorite retailer.
Chapter 3 In this Chapter the author looked at skeleton tracking. The author presented clear diagrams. Welcome come again to another review of Kinect for windows book. I did not get much of gestures as it has been coupled with the same chapter as the skeleton tracking. Some examples were not that clear, I had to skip them while reading the book. . Learn how to manage the depth information and map them against the color ones.
Kinect in Motion - Audio and Visual Tracking by Example is a compact reference on how to master color, depth, skeleton, and audio data streams handled by Kinect for Windows. Placing each part of the diagram with its title would be a better approach next time when writing a book. Few important aspects was presented, it is not a good book for a beginner. This subject is not a complicated subject and in this book it was also handled well, the examples are simple to understand. You will then learn how to define and manage gestures that enable the user to instruct the application simply by moving arms or any other type of natural action.
It is because I am working on my first commercial Kinect application that I am planning to release this summer. When referring to certain parts of the device, one need to page and go back to see what the author is referring to. Approach The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows. Starting with an introduction to Kinect and its characteristics, you will first be shown how to master the color data stream with no more than one page of lines of code. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application.
Now you can get everything on. It is because I am working on my first commercial Kinect application that I am planning to release this summer. You have noticed that It is been long since I wrote an article. Finally you will complete your journey through a multimodal interface, combining gestures with audio. The Author extended the chapter with some audio stuff.
He introduced the reader to the device and explained then essential parts of the device. . . . . .
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